diff options
Diffstat (limited to 'src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt')
-rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt | 255 |
1 files changed, 25 insertions, 230 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt index 70a52df5d..2b04d666a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.kt @@ -3,18 +3,15 @@ package org.yuzu.yuzu_emu.features.settings.utils +import android.widget.Toast import java.io.* -import java.util.* import org.ini4j.Wini -import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.features.settings.model.* -import org.yuzu.yuzu_emu.features.settings.model.Settings.SettingsSectionMap -import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView -import org.yuzu.yuzu_emu.utils.BiMap import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.Log +import org.yuzu.yuzu_emu.utils.NativeConfig /** * Contains static methods for interacting with .ini files in which settings are stored. @@ -22,243 +19,41 @@ import org.yuzu.yuzu_emu.utils.Log object SettingsFile { const val FILE_NAME_CONFIG = "config" - private var sectionsMap = BiMap<String?, String?>() - - /** - * Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves - * effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it - * failed. - * - * @param ini The ini file to load the settings from - * @param isCustomGame - * @param view The current view. - * @return An Observable that emits a HashMap of the file's contents, then completes. - */ - private fun readFile( - ini: File?, - isCustomGame: Boolean, - view: SettingsActivityView? = null - ): HashMap<String, SettingSection?> { - val sections: HashMap<String, SettingSection?> = SettingsSectionMap() - var reader: BufferedReader? = null - try { - reader = BufferedReader(FileReader(ini)) - var current: SettingSection? = null - var line: String? - while (reader.readLine().also { line = it } != null) { - if (line!!.startsWith("[") && line!!.endsWith("]")) { - current = sectionFromLine(line!!, isCustomGame) - sections[current.name] = current - } else if (current != null) { - val setting = settingFromLine(line!!) - if (setting != null) { - current.putSetting(setting) - } - } - } - } catch (e: FileNotFoundException) { - Log.error("[SettingsFile] File not found: " + e.message) - view?.onSettingsFileNotFound() - } catch (e: IOException) { - Log.error("[SettingsFile] Error reading from: " + e.message) - view?.onSettingsFileNotFound() - } finally { - if (reader != null) { - try { - reader.close() - } catch (e: IOException) { - Log.error("[SettingsFile] Error closing: " + e.message) - } - } - } - return sections - } - - fun readFile(fileName: String, view: SettingsActivityView?): HashMap<String, SettingSection?> { - return readFile(getSettingsFile(fileName), false, view) - } - - fun readFile(fileName: String): HashMap<String, SettingSection?> = - readFile(getSettingsFile(fileName), false) - - /** - * Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves - * effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it - * failed. - * - * @param gameId the id of the game to load it's settings. - * @param view The current view. - */ - fun readCustomGameSettings( - gameId: String, - view: SettingsActivityView? - ): HashMap<String, SettingSection?> { - return readFile(getCustomGameSettingsFile(gameId), true, view) - } - /** * Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error * telling why it failed. * * @param fileName The target filename without a path or extension. - * @param sections The HashMap containing the Settings we want to serialize. - * @param view The current view. */ - fun saveFile( - fileName: String, - sections: TreeMap<String, SettingSection>, - view: SettingsActivityView - ) { + fun saveFile(fileName: String) { val ini = getSettingsFile(fileName) try { - val writer = Wini(ini) - val keySet: Set<String> = sections.keys - for (key in keySet) { - val section = sections[key] - writeSection(writer, section!!) + val wini = Wini(ini) + for (specificCategory in Settings.Category.values()) { + val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal) + for (setting in Settings.settingsList) { + if (setting.key!!.isEmpty()) continue + + val settingCategoryHeader = + NativeConfig.getConfigHeader(setting.category.ordinal) + val iniSetting: String? = wini.get(categoryHeader, setting.key) + if (iniSetting != null || settingCategoryHeader == categoryHeader) { + wini.put(settingCategoryHeader, setting.key, setting.valueAsString) + } + } } - writer.store() + wini.store() } catch (e: IOException) { Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message) - view.showToastMessage( - YuzuApplication.appContext - .getString(R.string.error_saving, fileName, e.message), - false - ) - } - } - - fun saveCustomGameSettings(gameId: String?, sections: HashMap<String, SettingSection?>) { - val sortedSections: Set<String> = TreeSet(sections.keys) - for (sectionKey in sortedSections) { - val section = sections[sectionKey] - val settings = section!!.settings - val sortedKeySet: Set<String> = TreeSet(settings.keys) - for (settingKey in sortedKeySet) { - val setting = settings[settingKey] - NativeLibrary.setUserSetting( - gameId, - mapSectionNameFromIni( - section.name - ), - setting!!.key, - setting.valueAsString - ) - } - } - } - - private fun mapSectionNameFromIni(generalSectionName: String): String? { - return if (sectionsMap.getForward(generalSectionName) != null) { - sectionsMap.getForward(generalSectionName) - } else { - generalSectionName - } - } - - private fun mapSectionNameToIni(generalSectionName: String): String { - return if (sectionsMap.getBackward(generalSectionName) != null) { - sectionsMap.getBackward(generalSectionName).toString() - } else { - generalSectionName - } - } - - fun getSettingsFile(fileName: String): File { - return File( - DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini" - ) - } - - private fun getCustomGameSettingsFile(gameId: String): File { - return File(DirectoryInitialization.userDirectory + "/GameSettings/" + gameId + ".ini") - } - - private fun sectionFromLine(line: String, isCustomGame: Boolean): SettingSection { - var sectionName: String = line.substring(1, line.length - 1) - if (isCustomGame) { - sectionName = mapSectionNameToIni(sectionName) + val context = YuzuApplication.appContext + Toast.makeText( + context, + context.getString(R.string.error_saving, fileName, e.message), + Toast.LENGTH_SHORT + ).show() } - return SettingSection(sectionName) } - /** - * For a line of text, determines what type of data is being represented, and returns - * a Setting object containing this data. - * - * @param line The line of text being parsed. - * @return A typed Setting containing the key/value contained in the line. - */ - private fun settingFromLine(line: String): AbstractSetting? { - val splitLine = line.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray() - if (splitLine.size != 2) { - return null - } - val key = splitLine[0].trim { it <= ' ' } - val value = splitLine[1].trim { it <= ' ' } - if (value.isEmpty()) { - return null - } - - val booleanSetting = BooleanSetting.from(key) - if (booleanSetting != null) { - booleanSetting.boolean = value.toBoolean() - return booleanSetting - } - - val intSetting = IntSetting.from(key) - if (intSetting != null) { - intSetting.int = value.toInt() - return intSetting - } - - val floatSetting = FloatSetting.from(key) - if (floatSetting != null) { - floatSetting.float = value.toFloat() - return floatSetting - } - - val stringSetting = StringSetting.from(key) - if (stringSetting != null) { - stringSetting.string = value - return stringSetting - } - - return null - } - - /** - * Writes the contents of a Section HashMap to disk. - * - * @param parser A Wini pointed at a file on disk. - * @param section A section containing settings to be written to the file. - */ - private fun writeSection(parser: Wini, section: SettingSection) { - // Write the section header. - val header = section.name - - // Write this section's values. - val settings = section.settings - val keySet: Set<String> = settings.keys - for (key in keySet) { - val setting = settings[key] - parser.put(header, setting!!.key, setting.valueAsString) - } - - BooleanSetting.values().forEach { - if (!keySet.contains(it.key)) { - parser.put(header, it.key, it.valueAsString) - } - } - IntSetting.values().forEach { - if (!keySet.contains(it.key)) { - parser.put(header, it.key, it.valueAsString) - } - } - StringSetting.values().forEach { - if (!keySet.contains(it.key)) { - parser.put(header, it.key, it.valueAsString) - } - } - } + fun getSettingsFile(fileName: String): File = + File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini") } |